Published on June 21st, 2012 | by TedTrumbley1
Too Many Games 2012: A Whole New World.
When I was a kid, my folks started a religious gifts business. In the awkward period between loading up on merchandise and actually renting a storefront, we would pack up our van with Rubbermaid containers full of said merchandise, drive along the eastern seaboard, and set up our kiosk at a convention. It was like being a roustabout, only instead of being able to sneak in and watch a man fly out of a cannon, you got to listen to some old lady talk about homeschooling.
But finally, after 15 years, this association has been purged, replaced with the fantastic experience that was Too Many Games 2012. Yes, there were plenty of vendors, but instead of selling overpriced religious chotchkies, they were selling totally bitchin’ apparel, games, systems, figurines, artwork, Legos. . . you know, the kind of stuff people actually want to buy. And, if I’d brought more money with me than simple toll fare for the Turnpike (which is pure evil), I would have done those vendors some great justice.
As it was, I went to two fantastic panels, one about the economics of video game collecting (hosted by our very own Steve “Sesy” Malburo), and one for aspiring game developers. Hosted by Matt Brenner and Ryan Harbinson, Chair and Vice-Chair (respectively) of the Philadelphia Chapter of the IDGA (International Game Developers Association), the latter panel offered a very realistic approach to pursuing a career in game development, with concrete pointers for how to prepare yourself for a job in production, art, design, programming, or support. Totally rocked, and the focus on networking really helped me with the majority of my convention experience: talking with the developers.
(I also watched the screening of Lloyd the Conqueror and won a free t-shirt. But that’s another story.)