Arlin Plays Psychonauts- Black Velvetopia Part 4
August 29th, 2012 | by Arlin
Here at last, we get the final psychic ability for Raz: Confusion Grenade! It may seem like this is rather
August 29th, 2012 | by Arlin
Here at last, we get the final psychic ability for Raz: Confusion Grenade! It may seem like this is rather
August 28th, 2012 | by Arlin
Time to get caught up on these at last. You guys should be seeing a daily update for these for
August 10th, 2012 | by Arlin
And so our exploration of the winding streets continues. This time we see even more wrestlers guarding cards, each with
August 9th, 2012 | by Arlin
Ah, Black Velvetopia. One of the few times where the art style takes a dramatic and interesting turn, even down
August 8th, 2012 | by Arlin
Onward, time to achieve victory! This level made me realize just how few levels in Psychonauts actually have more than
August 7th, 2012 | by Arlin
Here we are, embroiled in a war game of the highest caliber. Or at least, it would be, but it’s
August 6th, 2012 | by Arlin
Here we take a look at the inside of the dilapidated asylum, and the mind of one of the residents.
August 5th, 2012 | by Arlin
This section we get back to some more standard platforming gameplay, though naturally the game maintains its particular style. It
August 4th, 2012 | by Arlin
It’s time, at last, to dive back into the mind of Gloria. I managed to get the stage up and
July 14th, 2012 | by Arlin
Today we do a little exploration of the Asylum Grounds, but very quickly we dive into the mind of Gloria
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