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Published on August 29th, 2012 | by Arlin

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Arlin Plays Psychonauts- Black Velvetopia Part 4

Here at last, we get the final psychic ability for Raz: Confusion Grenade! It may seem like this is rather late in the game to be getting something that could come in handy far sooner, but it’s important to remember one thing. The game does not force you to go in this order; you could jump into Black Velvetopia as soon as you are done with The Milkman Conspiracy. Each of the three levels you can choose from (the last being Gloria’s Theater) are completely self-contained. Each one of them contains everything you need to get through them in whatever order you choose. That right there is a design choice I wholeheartedly approve of, especially given that it’s something players will notice and be upset about.

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About the Author

Arlin is a Game Designer for Forever Interactive, LLC. He does Let's Plays in his spare time both for fun and as a method of honing his skills of analysis and communication of his ideas.



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