Published on October 24th, 2012 | by Nichomaxwell0
A Review of Pokemon Lost Silver (Spoilers: This isn’t a review…)
Okay, well, it is NOW…sort of.
Just imagine you’re borrowing somebody’s copy of Gold/Silver, you turn it on, and instead of coming up with the POKEMON title theme, you skip to the file that’s on the game, see that the person before you captured all 16 gym badges and 251 pokemon, and you’re thrown into Bellsprout Tower. There’s only one choice available to you: enter the pillar from above. As that bone-chilling Unown theme music that I dreaded so much from Gold/Silver begins playing, you’re left with no option but to venture down a disturbingly vacant hallway that gets darker…and darker…and darker…until you reach a sign that says: “Turn Back Now?” Either way you choose, you’re totally screwed. And that’s only the beginning of the terrors that you are to encounter in Pokemon Lost Silver.
Originally released in September 2010 as an independent downloadable program that could be played in Windows, Pokemon Lost Silver was based off a creepypasta written by a “simple college student living alone in an apartment.” The story is presented with the tone of a urban legend, describing how the student buys a copy of Pokemon Silver from GameStop only to discover, to his/her horror, a terrifying rom-hack that makes Silent Hill look like the town could be found off the corner of Sesame Street.
The story probably isn’t true, but could definitely fool a few people here and there. Also, the way in which the story is written is so technical, it’s as if he/she were waiting for a game-maker to come along and turn his/her dream (or nightmare) into a reality.
Lost Silver is not a rom-hack, but in fact a home-made game, making the feat of designing this horror-fest that more impressive. It’s not very long, and was eventually expanded after fans demanded that at the “Turn Back Now?” sign, the player had an option to choose “NO” and play through a mind-boggling mirror world of Johto. In the earlier version, you could hit “NO” but nothing happened. The “NO” campaign is definitely worth playing simply for how chilling it is, but will eventually warp you back to the “TURN BACK NOW” sign. “YES” will take you to…the end…of the game…among other…things…
Anyway, Lost Silver plays less like a game and more like an interactive movie. There’s only one way to die in the game, and your choices are very limited, particularly in the “YES” campaign. There is no pokeskill involved, as the “journey” here is valued above all else.
I won’t spoil much except to say that the game utilizes two of the creepiest things from the original Gold/Silver games as the mainframe for the story: the final battle with Red, and the Unowns. If you don’t feel like playing it or downloading extra material onto your computer, then just watch the Youtube vids. You may not get the same effect as actually playing it yourself, but whichever path you choose, it’s best enjoyed in a room by yourself…with the lights off…and the sound turned up as high as it can possibly climb.
You will never see pokemon the same way again.
To the original story: http://creepypasta.wikia.com/wiki/Pokemon_Lost_Silver
To the fan game: http://www.64digits.com/games/index.php?cmd=view_game&id=5378
To the Youtube video (YES Campaign ONLY): http://www.youtube.com/watch?v=z7x01qxwOqU&feature=related